// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_WATER__
#define __H_MK_WATER__

#include "mk_mesh.h"

namespace MK3DE
{
	class MK3DE_API CWater
	{
		friend class CEntityWater;

	public:
		typedef struct  
		{
			std::vector<CMesh::Position>    vecPosition;
		} WaterData;

	public:
		CWater();
		~CWater();

		BOOL CreateMesh(DWORD dwWidth, DWORD dwHeight, float fGridSize);

	private:
		void __ClearWaterData();

	protected:
		WaterData   _waterData;

		DWORD   _width;
		DWORD   _height;
		float   _gridSize;
	};
};

#endif // __H_MK_WATER__